

The belief of worse performance over time is certainly applicable to the 360/PS3 considering the extended life of those machines, but the starting point in many cases was pretty terrible not even close to the near 60-standard we currently have on the XBSX and PS5. If you want technical demos, here’s a video showing an adaptation of a fan-made Japanese setting for Assassins Creed in a Unreal Engine 5.I don't recall hundreds of equivalent 360/PS3 and XB1/PS4 games that ran at 60fps in the first two years of their lifecycle. Unity stated that the improvements in hair and fur simulation and rendering will be released to the public with Tech Stream 2023.1.

This method produces fluid images, with the analytical anti-aliasing and the independent transparency for the hair strands and improved physics-based advanced hair lighting models for a cinema-quality rendering of the hair strands. In this way, the high cost of using GPUs to manage large numbers of hair strands.įor the rendering of hair and fur, Unitys Graphics developed a series of enhancements to the GPU tile-based software rasterization algorithm in HDRP with significant optimization for several million unique hair strands. A new GPU-made simulation of hair strands, which allows millions of hair strands to react dynamically in real time, part of Unitys new Hair System. Unity was then updated to support millions of hairs individually, they all moved and separated. Even when you’re reacting quickly to detailed feedback notes from the art direction, such as using a reference shot and adjusting the specific strand from a particular pixel for a reference, it’s easy to become an author in Wig. After three days of building with some more tools, two or three days go to Wig, with good quality and more customization. Construction in Wig is much faster than I want to make a professional build. , says: Wig is a different way to work, it is indeed the fastest hair creation tool I’ve ever used. The fur of the animal created with Weta Digitals new tool Wig is one of the coolest parts of the Lion version of PS5. Weta Digital, SpeedTree, Ziva, SyncSketch and, of course, Unity Editor. The demo is called Lion (which it is easy to understand from the video itself). During the 12th session of the Forums, the Unity Center opened an interactive demo with the support of the PS5 – with 4k resolution and 30 FPS.
